Max file X:\3Dmax\scenes\WormWI\block.max exported to x:\3dmax\scenes\wormwi\block1.dts Exported on Tue Aug 29 20:46:12 2006 Begin reading config file "X:\3Dmax\scenes\WormWI\Common.cfg". Always export node: "eye" Always export node: "cam" Always export node: "root" End reading config file. First pass: collect useful nodes... Processing Node base01 with parent Scene Root Found subtree starting at Node "base01" Processing Node start01 with parent base01 Processing Node bodymesh with parent start01 Processing Node root with parent bodymesh Processing Node Col-2 with parent start01 Processing Node detail-3 with parent start01 Processing Node detail-1 with parent base01 Processing Node collision-2 with parent base01 Processing Node detail-3 with parent base01 Processing Node bounds with parent Scene Root Bounding box found Second pass: put shape structure together... Adding detail named "detail-1" of size -1 to subtree "base01". Adding detail named "collision-2" of size -2 to subtree "base01". Adding detail named "detail-3" of size -3 to subtree "base01". Adding node "base01" with parent "base01" to subtree rooted on max-node "base01". Adding node "start01" with parent "base01" to subtree rooted on max-node "base01". Adding node "bodymesh" with parent "start01" to subtree rooted on max-node "base01". Attaching object to node. Adding object named "bodymesh". Adding mesh of size -1 to object "bodymesh". Object offset transform: scale: x=1.00000, y=1.00000, z=1.00000 stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 translation: x=0.00000, y=0.00000, z=0.00000 actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000 Adding node "root" with parent "bodymesh" to subtree rooted on max-node "base01". Adding node "Col-2" with parent "start01" to subtree rooted on max-node "base01". Attaching object to node. Adding object named "Col". Adding mesh of size -2 to object "Col". Object offset transform: scale: x=1.00000, y=1.00000, z=1.00000 stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 translation: x=-0.00000, y=-0.00000, z=0.00000 actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000 Adding node "detail-3" with parent "start01" to subtree rooted on max-node "base01". Attaching object to node. Adding object named "detail". Adding mesh of size -3 to object "detail". Object offset transform: scale: x=1.00000, y=1.00000, z=1.00000 stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 translation: x=0.00000, y=0.00000, z=0.00000 actual rotation: x=-0.00000, y=0.00000, z=-0.00000, w=1.00000 Third pass: Collapsing unneeded nodes... Removing node "base01" Removing node "start01" Add default object states... Adding object state to 1 detail level(s) of mesh "bodymesh". Adding frame. Object is visible. 44 faces, 132 verts, 132 tverts before cropping textures and joining verts --------------------------------- Adding object state to 1 detail level(s) of mesh "Col". Adding frame. Object is visible. 12 faces, 36 verts, 36 tverts before cropping textures and joining verts --------------------------------- Adding object state to 1 detail level(s) of mesh "detail". Adding frame. Object is visible. 8 faces, 24 verts, 24 tverts before cropping textures and joining verts --------------------------------- Add default node states... Adding node rotation at time 0 for node "bodymesh". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0 for node "bodymesh". translation: x=0.00000, y=-0.00000, z=0.28923 --------------------------------- Adding node rotation at time 0 for node "root". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0 for node "root". translation: x=0.00000, y=-0.00000, z=0.35780 --------------------------------- Adding node rotation at time 0 for node "Col-2". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0 for node "Col-2". translation: x=0.38272, y=-0.06073, z=0.28923 --------------------------------- Adding node rotation at time 0 for node "detail-3". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0 for node "detail-3". translation: x=0.00000, y=-0.00000, z=0.28923 --------------------------------- Adding 0 sequences... Optimizing meshes... Optimizing mesh "bodymesh" detail level -1. 132 verts before joining verts 56 verts after joining verts 44 faces before stripping Using quick and dirty stripping method. 13 strips with average length 5.62 (range 4 to 19) and 3 reversals Results in 56 cache misses Optimizing mesh "Col" detail level -2. 36 verts before joining verts 24 verts after joining verts 12 faces before stripping Using quick and dirty stripping method. 6 strips with average length 4.00 (range 4 to 4) and 0 reversals Results in 24 cache misses Optimizing mesh "detail" detail level -3. 24 verts before joining verts 15 verts after joining verts 8 faces before stripping Using quick and dirty stripping method. 5 strips with average length 3.60 (range 3 to 4) and 0 reversals Results in 15 cache misses Shape Hierarchy: Details: detail-1, Subtree 0, objectDetail 0, size -1 collision-2, Subtree 0, objectDetail 1, size -2 detail-3, Subtree 0, objectDetail 2, size -3 Subtrees: Subtree 0 bodymesh --> Object bodymesh with following details: -1 root Col-2 --> Object Col with following details: -2 detail-3 --> Object detail with following details: -3 Sequences: Material list: material #0: "blocks". Checking for duplicate nodes... Checking for duplicate objects...